University Projects

induce

This project explores the potential future of kitchen design through an analysis of current and emerging technologies. The focus is on the integration of induction technology as a key feature in creating a cordless kitchen environment. Induction technology has already gained popularity in many kitchens due to its energy efficiency and sustainability. The resulting vision for the kitchen of the future is one that seamlessly blends with the rest of the home, with induction technology at the center of this transformation. To demonstrate this concept, the project proposes the development of two specific products: a self-stirring pot and a cordless kitchen appliance. Both utilize induction technology to power their functions - the self-stirring pot uses induction to collect energy and power a small motor for stir- ring and heating, while the kitchen appliance is powered solely through induction when placed on a stove. The ultimate goal of these products is to enhance the user experience in the kitchen by simplifying the cooking process and enabling new forms of interaction.

Benefits of induction technology in future’s kitchen

Activity: Final Master Project

Year: 2022/2023

Duration: 1 Semester

tinny

Tinni is an interactive interface designed for people with permanent tinnitus. It is a project developed in collaboration with the rehabilitation centre Adelante. Tinnitus is one of the most distressing and debilitating audiological problems, and there is no cure for it. Adelante has developed a specific treatment for this type of disease. It aims to guide people to accept their sound and be aware of living with it. Tinni is a product that tries to improve one exercise in the treatment. It makes patients focus on their sound and try to give it a shape. It is a screen with an interactive visual and a device that controls it. It is possible to change the dimension, noise level and colour of the shape. It is also possible to save the form at the end of the exercise. The purpose of Tinni is to help patients to expose themselves to the sound and help them in the acceptance path.

Shape the sound in your head

Activity: Design Project 2.1

Year: 2021/2022

Duration: 1 Semester

wavy

This is Wavy. She is an interactive object and has her own character. Looking at her, the first thing that strikes one is her geometry: she has a square body. Yet her organic, wavy pattern also attracts attention. Looking at her in silence, the straight cut lines are even more reminiscent of geometry than of the organic. Slowly, she begins to move, and her waves come into a hypnotic state of being. The undulating pattern is reminiscent of the waves of the sea rolling up the beach. But there is more to her than sight: the soft, foamy material and the interesting pattern invite the use of the other senses, it invites you to feel. The human urge for touch and haptics is triggered.

Through her subtle movements she demands attention. She arouses interest and perhaps curiosity. She is clearly asking for interaction. Come closer and her movement changes. It becomes more unpredictable, more forceful, more aggressive. But as soon as the first contact is there, as soon as not only sight is stimulated but also the other senses are engaged, she will settle down. Her haptic qualities emerge. She plays with the interaction. Try to catch her, follow her, try to figure her out. Interact with her and discover her transition: instead of focusing on her geometric form, the emphasis shifts to her organic qualities.

Exploration of materials and interaction

Activity: Design by doing

Year: 2021

Duration: 2 Months

comu cube

The design of the CoMu (Communication & Music) Cube is the result of the combination of two devices. Their two core functionalities, music and chatting, joined together to create a new emergent functionality: sharing music with your friends in an online environment.

The Communication Cube, as the core object in this growing system, introduces a new way of communicating with a group of friends in an online environment. It focuses on the emotional state of the user by introducing an “Emotion Cube” that should be inserted before connecting to the chat. This will then be displayed to the other users. The Music Cube will add the emergent functionality of sharing music with all the participants and can turn this chatroom into a platform to share music with the participants in the call.

Exploration of materials and interaction

Activity: A Designerly Perspective on IoT; a growing systems approach

Year: 2021

Duration: 2 months

Armadillo

Armadillo is an urban bench of lithic nature earmarked for the geological park at the University of Ferrara. This project aimed to take advantage of the cutting diamond technique to generate less waste possible in order to create a piece of urban furniture.

Armadillo is an informal seat designed to exploit the shapes and interpret the various possibilities of sitting and standing. An ideal meeting place, it welcomes groups, single people, couples, the elderly, and children, who according to their needs and possibilities, find in the same product different heights of seating, "armrests" for support or exploit its playful and morphologically evocative purpose. Dynamic and with rounded shapes, it is realized by making the most of technique and material through oblique section cuts that guarantee minimum waste.

urban furniture of lithic nature

Bachelor project - 2019

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